AI Insights · Timothy · July 2024
Top 5 Snake Games on Android in Europe: Q2 2024
Discover the performance trends of the top 5 snake games on Android in Europe for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 snake games on the Android platform in Europe showed varied performance trends in terms of downloads, revenue, and weekly active users. Data from Sensor Tower reveals key insights into these metrics, providing a clear picture of each game's market presence during this period.
SSSnaker from Habby had a fluctuating revenue trend, peaking at approximately $34.8K in the last week of April. Downloads spiked mid-April with nearly 5K downloads, but generally remained low throughout the quarter. Weekly active users showed a decline from 247K at the start of April to around 211K by the end of June.
Snake Clash! by Supercent, Inc. saw impressive download numbers, starting at 258K in early April and reaching up to 457K by mid-June. Revenue remained relatively stable, hovering around the $1.7K to $2K mark. Weekly active users consistently increased, starting at 982K and ending the quarter strong at nearly 1.8M.
Little Big Snake from Shockwave LLC experienced steady download numbers, with a notable peak of 16.4K in mid-May. Revenue peaked at $2K in mid-May but saw a decline towards the end of the quarter, finishing at $1.2K. Weekly active users showed a positive trend, growing from 43K in early April to around 54K by the end of June.
Snake Rivals - Fun Snake Game by Supersolid had consistent download numbers, peaking at 13.3K in early June. Revenue was quite steady, ranging between $1.1K and $1.7K throughout the quarter. Weekly active users fluctuated but ended the quarter slightly lower at around 39K compared to the start of the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES showed strong performance in downloads, starting at 107K in early April and reaching up to 90K by the end of June. Revenue peaked at $1.2K in mid-May but generally remained below $1K. Weekly active users started at 1.1M and, despite some fluctuations, ended at around 892K.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market, particularly in the popular snake game genre. For more detailed analytics and trends, visit Sensor Tower.